Community Tutorial: Building a Renderer System for Unreal Engine Configurators

This in-depth guide explores how to architect a production-grade renderer system that transforms Unreal Engine into a reliable rendering service for product configurators. Moving beyond manual “press render” workflows, it demonstrates how to build a backend-driven system where rendering becomes an automated, scalable service that generates marketing-grade stills and videos from saved configurations. The article covers the complete architecture: from defining render templates and jobs in Unreal, to implementing WebSocket-based worker protocols, to deploying distributed render farms that leverage opportunistic scheduling across multiple machines. Real-world case studies illustrate how this approach enabled one luxury watch client to scale from 3 dedicated servers to 20+ machines, eliminating manual intervention and overnight render queues.

https://dev.epicgames.com/community/learning/tutorials/YGyr/building-a-renderer-system-for-unreal-engine-configurators