Learn how to build a melee combo system in Lyra using Unreal Engine 5’s Gameplay Ability System. This video demonstrates the complete implementation from framework analysis to finished combo system.
You’ll see how combo systems are structured using event-driven architecture, how to analyze and adapt the Lyra framework, and how to implement melee attack flow from animation to damage application.
Topics covered:
• Combo anatomy - event-driven design, input buffering, attack sequences
• Analyzing Lyra - reading the framework, finding systems, understanding GAS
• System adaptation - extending Lyra’s melee with custom abilities
• Attack implementation - animation notifies, hit detection, distance matching
Prerequisites: UE5.5+, Lyra Sample Project, basic Blueprint knowledge
Level: Intermediate
This is a demonstration showing a working system. Use it as a reference for building your own combat systems in Lyra or any UE5 project.