Community Tutorial: Build and Deploy Unreal Engine 5.5 Projects to Android and Meta Quest 2/3 in Standalone Mode

This video will guide you through the process of building and deploying an Unreal Engine 5.5 project (or any version newer than 4.24) to Android Standalone Mode for Meta Quest 2 and Quest 3 devices. The steps outlined here should also apply to other Android-based VR headsets.

We’ll start by showing you where and how to download and install the necessary prerequisites, such as the Android SDK, NDK, Java Development Kit (JDK), and Microsoft Visual Studio. Next, we’ll configure both the development environment and Unreal Engine for a successful build. Finally, we’ll walk you through deploying your project to your VR headset and troubleshooting common errors to ensure a smooth experience.

https://dev.epicgames.com/community/learning/tutorials/l3Gz/build-and-deploy-unreal-engine-5-5-projects-to-android-and-meta-quest-2-3-in-standalone-mode

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Can confirm that this tutorial can get a complete newb like me to where I can package a proj for the quest 3. I’ve had a few false starts previously but this tutorial hit all the major snags and gave the background for why things are needed. Thanks!

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Thank you very much for your feedback! An additional tutorial has been added to address the need to deploy projects with functional and non-broken hand-tracking to Android: https://youtu.be/BWd3MwtfTJE