A production breakdown of a Hulk transformation cinematic in Unreal Engine 5.8: preparing a MetaHuman with Faceform Wrap, fixing DNA joints, fitting clothes with Garment Tool, driving MetaHuman Morph in Sequencer, retargeting AI-generated motion, and finishing the shots in 4K.
https://dev.epicgames.com/community/learning/tutorials/2YKEv/breaking-down-a-hulk-transformation-in-unreal-engine-5-8-built-with-my-own-tools