This article outlines a practical workflow for setting up bone simulation in Unreal Engine, with a focus on MetaHuman assets. It covers custom skeletal hierarchies, retargeting, physics and constraint setup, and best practices for baking simulations for final render using Take Recorder.
https://dev.epicgames.com/community/learning/tutorials/b67e/metahuman-bone-simulation-in-unreal-engine-a-step-by-step-guide-i-icvr