Community Tutorial: Blueprint break on exception - easier blueprint debugging

Go to editor preferences and search for Blueprint Break on Exception.

This makes it so that if there is a null reference exception while in play mode, the game will pause and you’ll be directed to the node where there is the problem.

Just makes life a little easier. Hadn’t seen it mentioned anywhere so figured I’d share.

https://dev.epicgames.com/community/learning/tutorials/qOJV/unreal-engine-blueprint-break-on-exception-easier-blueprint-debugging

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Thanks!
It’s always nice to find these type of useful little checkboxes.

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