Community Tutorial: Binding and Posing on Custom Character in Unreal Engine 5

In this tutorial, we bring a custom 3D character into Unreal Engine and build a complete locomotion system.

We begin with Mixamo auto-rigging, export the rigged character from Blender, apply animations, and then set everything up inside a Third Person Unreal project. We replace the default mannequin, create custom inputs, and build an Animation Blueprint with smooth transitions for idle, walk, run, and jump.

:small_blue_diamond: Topics Covered:

Mixamo auto-rigging
Exporting rigged character from Blender
Applying Mixamo animations
Creating a Third Person project
Importing character & animations
Replacing the UE mannequin
Custom inputs (Shift → Run)
Animation Blueprint setup
Blend Spaces & State Machine
Final locomotion system (Idle / Walk / Run / Jump)

https://dev.epicgames.com/community/learning/tutorials/L0p5/binding-and-posing-on-custom-character-in-unreal-engine-5