Learn how to create scripted actions to help automate repetitive tasks on large numbers of assets in the content browser and actors within your levels. This tutorial also includes 33 Unreal Engine 5.1 scripted action downloads, providing a starting point for scripted action development.
https://dev.epicgames.com/community/learning/tutorials/1x0V/unreal-engine-automate-with-33-scripted-action-utilities
Wow. Amazing contribution, buddy. Brilliant job and very well explained.
WOW! EUW nerds around the world rejoice!!! This is fantastic, thanks so much for taking the time to create and document this! Such a great resource.
Thanks a lot for putting these examples together! Very helpful.
Hello @xeno.SKB ! I am testing these in 5.2 and I have gotten the following warning when i brought in the âAssestAU_CollisionComplexityâ
Get Supported Class : Usage of âGetSupportedClassâ has been deprecated. If you were just returning a single class add it to the SupportedClasses array (you can find it listed in the Class Defaults). If you were doing complex logic to simulate having multiple classes act as filters, add them to the SupportedClasses array. If you were doing âotherâ logic, youâll need to do that upon action execution.
Wondering if you could do a quick explanation of this and how it impacts the other widgest (if at all). I have not tested the others but when I do, if I find similar warnings, I will report them here. Thanks.
Hi @HollowsWoodsman thank you for highlighting this! I will get back to you asap with some guidance. Cheers, Simon