Community Tutorial: Automate tasks in Unreal Engine 5.7 with Editor Utility Blueprints and Scripted Actions

In this tutorial, you’ll learn what Editor Utility Tools are in Unreal Engine 5 and how to use them to automate repetitive tasks inside the editor.

Based on real issues encountered during the development of Video Game Lab, we’ll explore Editor Scripting, Editor Utility Blueprints, and Scripted Actions.

Finally, we’ll create a tool that lets you modify collision settings for multiple selected Static Meshes from the Content Browser, optimizing our workflow.

https://dev.epicgames.com/community/learning/tutorials/zwlpJ/automate-tasks-in-unreal-engine-5-7-with-editor-utility-blueprints-and-scripted-actions