Develop a custom asynchronous loading screen module with C++ in Unreal Engine.
https://dev.epicgames.com/community/learning/tutorials/m3w1/unreal-engine-asynchronous-loading-screen-with-c
Link to project files requires Microsoft account login, which results in a screen that says I’m not a member of some organisation… can we make an open link like github?
Also, which part of this exactly requires Unreal 5.5 ? MoviePlayer works fine in 5.4 - unless you are talking about some internal fixes Epic made between these two engine versions, which would be nice to know about in this context.
Hi Alex, I went ahead and changed the link.
There is no need for 5.5, but that is the version that I used for the videos.