This example handles dynamic mesh spawning in Unreal Engine using Assimp as an external dependency.
This tutorial only contains a very
simple example of how to read an external mesh file with Assimp and
spawn it in the world with the Procedural Mesh Component.
It does not cover recursive node reading, nor any other features of Assimp above reading the vertices and triangles from the mesh.
Instead, it may serve as an entry point on how to use Assimp and make it
compatible with Unreal.
https://dev.epicgames.com/community/learning/tutorials/jBn8/unreal-engine-assimp2unreal