Assertion failed: CurrentGPUVirtualAddress != 0
As of 02/05/2022 the error seems to be connected with the default RHI when set to DirectX12
Changing the Default RHI form DirectX12 to DirectX11 fixes the issue for now.
Project editor > RHI > DirectX11
https://dev.epicgames.com/community/learning/tutorials/yrwj/unreal-engine-assertion-failed-currentgpuvirtualaddress-0
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Bumping this because Iām also seeing this problem when editing a material.
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