Learn how to automatically arrange widgets in a circle! This tutorial assumes some familiarity with create UMG Widgets and Blueprints in the Unreal Engine.
While it’d be nice to have a C++ component like a HorizontalBox or a VerticalBox that efficiently lays out all its sub-children in a circle, maybe you’re just starting out and the prospect of spinning up your own C++ widget seems daunting. Maybe you just want to be able to quickly lay out a bunch of widgets in a circle and you’re okay with blueprints and maybe a little duplication of effort. If that’s the case, then this tutorial should be helpful to you!