Sometimes, you may want to apply OpenColorIO configurations to more than just the default Unreal viewport. This tutorial will walk you through the steps properly apply OCIO LUTs to multiple viewport types.
https://dev.epicgames.com/community/learning/tutorials/Jdpl/unreal-engine-applying-opencolorio-settings-to-multiple-viewport-types
Hi Michael, Thanks so much for sharing this! For some reason when I get to Step 3 I can’t pull a “Generate Scene View Extension Is Active Functor for Viewport Type” its only giving me options for "-Make- or -Set Members in- SceneViewExtensionIsActiveFunctor.
Has something in Unreal changed? Is there another way to set this up now?
I can’t find a workaround and need color correction in the PIE
Hi Sebastian,
I am not aware of any bugs related to this. It should be listed if you drag off a connection from the “Is Active Function” pin before doing the search - as it is context specific.
If you are still having issues - please let me know which version of the engine you are using.
Hi Sebastian and Michael,
The “Generate Scene View Extension Is Active Functor for Viewport Type” becomes available when the “Virtual Production Utilities” plugin is installed.
Cheers