Community Tutorial: AnimGen

AnimGen allows users to create character controllers using Machine Learning in Unreal Engine. This tutorial series covers the basics of AnimGen including how to train your own system from your own data, how to combine AnimGen with the Game Animation Sample Project, and how to combine AnimGen with MetaHuman Animator Markerless Motion Capture.

https://dev.epicgames.com/community/learning/tutorials/eGME/unreal-engine-animgen

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@anorangeduck Thank you so much for making this tutorial series! I’ve been curious about about AnimGen since it first showed up in UE5 Main GitHub. The tutorials have been extremely helpful!

I hope at some point you make an additional video of the AnimGen Controller Behavior options. You go over Trajectory Follow Behavior thoroughly, just a quick run down of the following would be helpful!

  • Encoded
  • Idle
  • Move to Target
  • Optional
  • Tagged
  • Trajectory Interaction
  • Uncontrolled
  • Velocity Follow

In your paper/video of Control Operators for Interactive Character Animation looks like you add a lot of fun options, such as interaction with objects or other characters. I take it that’s what those Behaviors are for. It would be great on how to set them up and when to use different ones. All the Best!