Aaaaaand we’re back, hello friends! Like I mentioned in the vid, I’m trying to learn more about Unreal’s material system and get better and creating more unique and dynamic visuals. In today’s video I go over how create a fully procedural and animated noise material where you have control over the colours as well as the contrast/blending. I definitely felt like I could’ve been more clear and concise in this one with my explanations so I’ll try be better in the future videos! Hope this was fun and helpful to you, and I’ll see you soon
https://dev.epicgames.com/community/learning/tutorials/xaBO/unreal-engine-animated-procedural-noise-material