Today, I am going to implement an army of frogs using unreal engine 5 Niagara effects system. Here, the frogs will be spawned as static meshes in a mesh particle. The jumping animations will be implemented using vertex animations inside the material.
In the second part, we will look into how to make the frogs react to the player character. So when the player goes near the frogs, they will be jumping away from the player.
https://dev.epicgames.com/community/learning/tutorials/56bK/unreal-engine-an-army-of-frogs-with-niagara
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