Community Tutorial: Alternative to Widget Component

Alternative to Widget Component

https://dev.epicgames.com/community/learning/tutorials/ywpl/unreal-engine-alternative-to-widget-component

I had some issues with the links, so I’ll post them here.

Tom Looman’s version: ActionRoguelike/Source/ActionRoguelike/UI/RogueWorldUserWidget.h at master · tomlooman/ActionRoguelike · GitHub

Short Video about SMeshWidget https://youtu.be/v9k-J2GeEKI?si=CdEBv3ZX-Pp0-s6p&t=987

YawLighthouse GitHub - YawLighthouse/UMG-Slate-Compendium: A Compendium Information Guide for UMG and Slate in Unreal Engine.

Dan Treble’s example GitHub - dantreble/MeshWidgetExample: Nick Darnell's example project from https://forums.unrealengine.com/development-discussion/rendering/75779-smeshwidget-hardware-instanced-slate-meshes-thread?p=710200#post710200

Hello, I wasn’t able to get the widgets to show while testing as client or listen server, I was attempting your guide in order to get around the current bug in 5.5 where widgets aren’t able to be shown to other clients. Not quite sure where I messed up though.


I’m not sure. Have you tried stepping through the debugger on the client that’s not seeing it?

Something that’s not obvious, or not intuitive is I would also try adding a Has Authority node before creating the widget. Plug in the Remote execution pin to Create widget.