Blueprint only World and Minimap feature with procedural, dynamic Navigation path building, variety of markers (persistent or temporal), ability to zoom in/out, pan. Done using scene capture component with Show only list, so it’s performance-friendly.
Markers are simple planes of 2 polygons with same material, but different texture. We place them on different height to simulate Z-order overlaying. More details in video
https://dev.epicgames.com/community/learning/tutorials/yy1l/unreal-engine-advanced-world-minimap-with-navigation-markers-and-more
Hello, this works great in the editor but in a packaged game (Development and packaging) it look like the some icons break (Common_01/03 and the player icon)