If you’re working with Unreal Engine, and specifically with real-time cinematics, it is of utmost importance that you understand the limits and capabilities of VDB rendering in this environment. Unreal Engine offers its own native support for VDB files but with certain limitations that can’t yet allow to produce the desired result for production.
Lack of functionality and flexibility in current VDB real-time rendering software can make it a painstaking process. Common complaints mention the lack of real-time preview features, difficulties in managing large datasets, and the steep learning curve required to master the VDB rendering in real-time.
But we have developed a unique pipeline that will solve most of the problems with VDB rendering for Cinematics.
Watch our video guide and technical documentation to find out the details !
https://dev.epicgames.com/community/learning/tutorials/2lpl/unreal-engine-advanced-vdb-rendering-for-cinematics