Tutorial on how to store common things and restore their state once game is loaded: such as Players transform, Inventory, Items in World (consumables/eleminated enemies/new actors and other), Weather and Time and more. Better if user has basic Unreal knowledge. Made for 4.27, compatible with Unreal 5.
https://dev.epicgames.com/community/learning/tutorials/vZDk/unreal-engine-advanced-save-system-requires-basic-unreal-knowledge
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