Community Tutorial: Advanced Health System

Health system inspired by Bloodborne. Contains of damage receive, replenish, replenish over time and more features.
No code, only blueprints. Compatible with Unreal 5.

https://dev.epicgames.com/community/learning/tutorials/MYD4/unreal-engine-advanced-health-system

This is an awesome system but I asked a video on the YouTube channel comment section and I thought it would be helpful to post here as well.

When and how did you implement the animation for changing the health value in the character blueprint?

I can’t seem to find that animation option, all I am finding are nodes for animating the character model itself.