Community Tutorial: Advanced Health & Damage System in UE5: Data-Driven & Decoupled

Hi everyone! I’m Mario and welcome to Code On Fire! :fire: In this tutorial, we level up your game development skills by building a completely modular, decoupled, and Data-Driven Health & Damage System in Unreal Engine 5.

This isn’t just a basic health bar tutorial. We are building a professional AAA-standard architecture that handles health, traps, enemy attacks, hitscan weapons (Line Traces), and even prevents Friendly Fire!

In this Masterclass, you will learn how to:
:white_check_mark: Use Primary Data Assets to store stats cleanly (Data-Driven design)
:white_check_mark: Create plug-and-play Actor Components for logic encapsulation
:white_check_mark: Master Blueprint Interfaces to decouple your damage system (Zero Casts!)
:white_check_mark: Fix “Friendly Fire” using Actor Tags
:white_check_mark: Handle Line Trace hit detection and fix Capsule Collision issues
:white_check_mark: Trigger physical Ragdolls on death

https://dev.epicgames.com/community/learning/tutorials/1mDo/unreal-engine-advanced-health-damage-system-in-ue5-data-driven-decoupled