Made an advanced Day cycle that has procedural stardom, moon phases and support for volumetric clouds/fog/seasons and more. Has proper Z sorting between sky layers, so stars and moon don’t intersect with clouds and so. Seasons have different curves for winter/summer altitudes.
https://dev.epicgames.com/community/learning/tutorials/5lKX/unreal-engine-advanced-day-cycle-with-procedural-stardom-and-moon-phases
1 Like
Oh and as always make sure to sign up for my patreon so i can get paid! You know its not about sharing info and knowledge its about the money! Pathetic