In this demo, I walk through how I created a complete cinematic cutscene in Unreal Engine for my original game IP Aurora Mythos. This session is designed to help creators understand a full intermediate-to-advanced cinematic workflow from character setup to final render.
You will see how I assemble the scene using Marketplace environments, weapons, motion assets, Chaos physics, Niagara FX and Sequencer animation. I explain key technical decisions, camera setup, character interaction, lighting choices and how everything comes together into a polished AAA-style moment.
If you’ve wanted to create Final Fantasy style cutscenes but didn’t know where to begin, this walkthrough provides a clear roadmap and practical workflow you can follow.
https://dev.epicgames.com/community/learning/tutorials/55WZ/fab-epic-for-indies-advanced-cinematic-production-in-unreal-engine-creating-a-aaa-cutscene