This is an advanced tutorial on creating destructible buildings with Chaos Destruction.
https://dev.epicgames.com/community/learning/tutorials/8Jqj/unreal-engine-advanced-chaos-destruction
Thanks for the great tutorial Nodaryn,
I’m trying to follow this in 5.4.1, but I can’t get my doors and windows to be passable for an online game. I have the GCs cut as you suggest, but they start with the collision for level 0 - the whole mesh, so the collision is a square covering the doorway. If I damage the GC then it progresses to level 1 and become passable. There is a setting to start the GC at a set level Cluster Group Index
but this is not supported for replication which I am trying to use.
Please let me know if you have a solution to this, or how you got this working for your online game. Cheers