This Unreal Engine 5.3 Gameplay Ability System video is about making the Projection portion of the Flame Burst Dash Gameplay Ability.
We start by creating the Projection Actor, which is just a Skeletal Mesh of Quinn and the Burning Niagara System. Next, we create the Flame Burst Dash Gameplay Ability which will spawn the Projection Actor and move it towards the Mouse Destination at a constant rate. Lastly, the Player Character is teleported to the location of the Projection Actor.
https://dev.epicgames.com/community/learning/tutorials/dpJ5/unreal-engine-54-player-powers-flame-burst-dash-projection-let-s-make-a-top-down-shooter