Community Tutorial: 53 - Player Powers - Frost Breath - Let's Make a Top Down Shooter

This Unreal Engine 5.3 Gameplay Ability System video is about the effects of eating too much mint gum.

We start by creating the Minty, er, Frost Breath Niagara System based on the Fountain Emitter, and then create a new Blueprint Function Library Function to Calculate the Horizontal (Flat) Angle between two Vectors. Next, we create the Frost Breath Gameplay Ability to call Fire every Tick while the button is held down, and in that Fire Function, we call Sphere Overlap to get all the Enemy Characters in Range and use the Calc Flat Angle function to only affect those in the Frost Breath.

https://dev.epicgames.com/community/learning/tutorials/owRv/unreal-engine-53-player-powers-frost-breath-let-s-make-a-top-down-shooter