This Unreal Engine 5.3 Gameplay Ability System video is about Making It Rain.
We start by creating the Ice Rain Droplet Actor Blueprint, which when it hits the ground, spawns some Ice Rain Shards, with the that Actor Blueprint created next. We then create the Ice Rain Gameplay Effect, which spawns a number of Ice Rain Droplets within a circle above the Mouse Click Point with some guidance on how to do this differently.
Ice Rain Droplet Actor Blueprint:
Create the blueprint.
Add collision detection to spawn Ice Rain Shards on impact.
Ice Rain Shards Actor Blueprint:
Create the blueprint.
Add visual and collision components.
Ice Rain Gameplay Effect:
Create the blueprint.
Use a loop to spawn Ice Rain Droplets in a circle above the Mouse Click Point.
This setup will spawn Ice Rain Droplets that create Ice Rain Shards upon ground impact.
Let me know if you need more details!
Best regards
Chris wright