Community Tutorial: 40 - Character Death and Respawning - Let's Make a Top Down Shooter

This Unreal Engine 5.3 Gameplay Ability System video is about Character Death and Respawning.

We start by talking about why my code was bad, but why it’ll be future proofed this time; for at least a week. We then update the TDSCharacter and TDSPlayerState classes to hold off some Ability System Component related changes until after both BeginPlay and GetAbilitySystemComponent have been called, and add Initialize Abilities and Effects to the Player State. We then add a way to allow the Character a way to Jump to their Death, then explain what I did all day to get this to work, and then ensure we’re not duplicating Gameplay Effects when respawning, and lastly, making it so that it also works when the Character hits zero Health.

https://dev.epicgames.com/community/learning/tutorials/KpLl/unreal-engine-40-character-death-and-respawning-let-s-make-a-top-down-shooter