At the start of this video, I’ll demonstrate what the gameplay ability system is and how
it works. Following that, we’ll develop gameplay abilities, tasks, effects, cues, costs and cooldowns and employ gameplay events and tags. Additionally, we set up a simple user interface and bind to Gameplay Attribute Value Changes in C++ utilizing macros and lambda functions.
We will cover each aspect in detail, ensuring that by the video’s conclusion, you’ll be able to create this kick gameplay ability functional across both distant server and client in a multiplayer game.
https://dev.epicgames.com/community/learning/tutorials/Xa0J/4-unreal-engine-5-c-gameplay-ability-system-step-by-step