Community Tutorial: 3ds Max => Twinmotion => Unreal Engine 5 Workflow | Complete Demo and Analysis

Twinmotion is a fantastic solution for quickly taking your scenes (3ds Max + Vray in this example) into real time, especially when you use Datasmith to do the translation. Once in Twinmotion, you can easily enhance your project with a vast library of materials and objects. You can also take advantage of the advanced real time lighting tools, and real time animation tools. This is a fantastic way to work, and I will demonstrate the workflow in this tutorial. Perhaps the best thing about Twinmotion, though, is that it can also be extended even more – more power and professional capabilities – with a seamless translation into Unreal Engine 5. Again, using Datasmith, this is possible. I will demonstrate the complete workflow here, from 3ds Max to Twinmotion, to Unreal Engine. You will see just how easy it is to take your static scenes and start generating professional looking animations in no time.

https://dev.epicgames.com/community/learning/tutorials/xOZk/3ds-max-twinmotion-unreal-engine-5-workflow-complete-demo-and-analysis