Community Tutorial: 23 - Re-parenting Blueprints and Static Mesh Animation - Let's Make a Tower Defense Game

This Unreal Engine 5.4 video is about Static Mesh Animation, and some Blueprint Re-Parenting.

We start by adding a new Root Scene Component to the Enemy Actor class, and the in the Editor, explaining why it might not show up, and showing how to fix that, while creating the more properly named TD Enemy Actor class. Next, we create a Static Animation using the Actor Sequence Component, and a second one for Enemy Death. Lastly, we adjust the Enemy elevation so it more closely matches the Tower and Weapon elevations.

https://dev.epicgames.com/community/learning/tutorials/kydm/unreal-engine-epic-for-indies-23-re-parenting-blueprints-and-static-mesh-animation-let-s-make-a-tower-defense-game