Community Tutorial: 22 - Enemy Spawner - Let's Make a Top Down Top Down Shooter

This Unreal 5.3 Gameplay Ability System video is about building the Enemy Spawner Actor.

We start by creating the Enemy Spawner Blueprint, based on the Destructible Blueprint, then add a Starting Health value so that the Spawner can live to spawn another day. We copy and update the Material, with transparency, and then create a looping timer to Spawn the Enemy. Lastly, we update the random radius functionality on Hearing and Damage Senses, and make sure they’re not overwriting Handle Sight Sense.

https://dev.epicgames.com/community/learning/tutorials/JplM/unreal-engine-22-enemy-spawner-let-s-make-a-top-down-top-down-shooter