This Unreal Engine 5.4 video is about adding Enhanced Input support to the Player Blueprint, to pan around the Camera.
We start by creating the Axis 2D Move Input Action, and then creating the Input Mapping Context to map WASD to the Move Input Action. We then add the Mapping Context to the Player Controller’s Enhanced Input Local Player Subsystem, and go over how the Axis 2D Input is used with a 1D Keyboard button, using a combination of Negate and Swizzle Modifiers.
https://dev.epicgames.com/community/learning/tutorials/O4xM/unreal-engine-16-panning-the-camera-with-enhanced-input-let-s-make-a-tower-defense-game