This Unreal Engine 5.8 video is about the New Game UI and logic. As this playlist is for coders, the UI will favor function over form, but I will call out the occasional potential issue.
We start by adding some UPROPERTY() bits, and then Update the MySaveGameSubsystem C++ Class, followed by writing out the NewGame (User Widget) C++ Class, and then also update the Main Menu C++ Class. We then move into the Editor to create the New Game Widget Blueprint, and run through some scenarios and issues to get it all working well.
Apologies for the choppy Audio, which should be fixed next video.
The Offset FVector2D is 0 and 10 because the Slots and Images are using the same Anchor at the top middle, and their positions are based on their centers, which means they in the same position on X relatively, but on Y, because the anchor as at the top, they’re off by 10 (The Image is 20 larger, so half of that to match the center position).
https://dev.epicgames.com/community/learning/tutorials/pXdY/unreal-engine-04-new-game-let-s-make-a-real-time-strategy-c-game