This Unreal 5.3 Gameplay Ability System video is about converting to a top down camera and making the Character face the Mouse Cursor. We do this by removing the Look function that makes the character rotate based on Mouse movement, and then updating the Third Person Character Blueprint to look downwards. Next, we make the Character face the Mouse Cursor, and then tweak movement for strafing vs compass movement and lastly, add a hidden Plane to help with Mouse Cursor trace collision.
https://dev.epicgames.com/community/learning/tutorials/jMbm/unreal-engine-02-top-down-camera-let-s-make-a-top-down-shooter
I just want to say thank you for this video. In the all internet there is just your video explaining how to do this. Thank you
I’m glad it could help, and thanks for watching ; )