This Unreal Engine 5.8 video is about building the project for a Gameplay Ability System based Real Time Strategy C++ Game.
We start with some Editor settings, and then adding Gameplay Ability System components to the Build.cs file. Next, we create the long list of C++ classes, from inside the Editor, followed by some steps on how to move source files around if they’re not where you want them. Afterwards, we write the source code for MyBaseSet, MyUnitSet, and MyBaseUnit, and then show the Attribute working in the Editor, along with a Gameplay Effect to set some initial values.
https://dev.epicgames.com/community/learning/tutorials/qE1O/unreal-engine-01-gas-project-setup-let-s-make-a-real-time-strategy-c-game