Hey great project. You really saved my school project with . I have a simple noob question if you all don’t mind: What if you want to record a short gameplay scene with sequence recorder in storm map ? What is the best way to adjust the waves according to ManOWar’s movements ? For example when you drive the ship in the first time and record it; it always plays the same animation, but waves are not in the same position (changes dynamically). Do I have to add the into the sequencer to make waves and ship’s movement synchronized ? I’m guessing there is a simple way to do (as for built-in solution) but i don’t know any other way from sequence recorder. Any help greatly appreciated.
edit: i’ve solved my. If any of you encounter something like , forget sequence recorder it does not help. try tweaking render options in sequencer.
LOL yeah i lost at least 40-60 and im on a 64GB machine with 2x 1080GTX cards. Its super super heavy.
I see a “lite version” in the drop-down for the types, but, its all jacked up. wonder if that may resolve the FPS loss
Does anyone have a recompiled fork for4.15 that they are willing to share. I would greatly appreciate it. I thank you all in advance. Great Plugin BTW.
UPDATE: If you see the error below reset your settings to default, I must have set something that caused to happen, I am still trying to figure out what but it went away after the reset.
I am getting a new error with packaged version in either 64 or 32 bit. See image included. I do not see the when I am running in the editor, none of the warnings seem to indicate any trouble. It could be my values for the or terrain or the rocks causing it is hard to fix because I only see it running packaged - noeditor. Any help would be great! is only happening in 4.15.
You can see the part of the is missing on one side of the island, the other side works fine as expected. The animates and as it does the trouble animates along with it. Again any help great appreciated!
Yeah it is a total pig regarding memory and FPS it is why I think Epic should write a water system or buy one and add it to the engine. one has a lot of features but it is not finished or something I could use in a shipping product.
@porckchop It’s a slow-moving thread. I think a lot of us are awaiting 's FFT implementation, so there’s not a whole lot of discussion. Have you tried compiling TheZoc’s 4.14 repo in 4.15? What issues are you having?
@, thank you for project, I’ve gotten a lot of good use out of it so far. My biggest and really the only one I haven’t been able to solve is the surface clipping through the hulls of my ships.
I’m able to use the distance field opacity mask to mask out the approximate shape of my hulls:
But it’s an imperfect solution. When the boat rolls on the waves clipping can occur, and sometimes it’s impossible to correctly shape the mask to the hull. So a few questions:
1.) Is there a better way to generate the distance field required for the mask? Such as using the mesh distance fields that are generated for DFAO.
2.) Is there any way to use a mesh as the source for the mask, or some solution that doesn’t involve distance fields?
3.) In the material there is a non-functioning wave displacement section. If it was to function, would it solve the clipping?
4.) Will the interactive water heightfield in your upcoming FFT be able to solve the clipping problem?
Also multiplying the opacity mask right at the end of the opacity pipeline seems to break the rest of the opacity settings, is there any way to fix that?
when I try to recompile I get an error saying it cant compile try thru source, im using ue4.15 the one downloaded from launcher not source, and I have visual studios 2013 and 2015. but nothing I cant even create a code project. That’s why I was hoping if someone could kindly do me the favor. I really need .
Hey porkchop it works with 4.15 you have to get 's update to the 4.12 version, newer version worked for me using 4.14, and 4.15. I am using 4.15 now and it compiles. Only difference between my version and the default updated version from is that I have removed all the content I am not using, like boats, and time of day additions. So go to and download 's branched version.