When I try to load the attached game, it gives me the attached error message. In spite of installing VC 2015 and the common tools, it fails to rebuild. I’ve redownloaded from Git twice. Could there be something I’m missing? I’m in UE 4.18, by the way.
It dosn’t rebuild… after open a Error Window
I am getting a build error too re the DLL’s
I am an artist and don’t have a build environment setup.
Yes. After attempting to rebuild, I get the error that Mos2 is getting.
As I mentioned, I’ve installed Visual C++ 2015 and the Common Tools for VC, but rebuilding doesn’t seem to work.
I’m getting the same error, it doesn’t rebuild and informs me to do it manually.
Confirmed… does not rebuild the two DLL’s
Any fix for it?
Or do we build a fresh one and try to migrate everything to new build from old project?
Fresh build does work.
Unfortunately, I don’t know how to do a fresh build.
When rebuild project in new UE versions use the VS 2015 Update 3, old VS 2015 cause errors.
Hi, love project, where i can find tutorial for it? Thank!
There’s tutorial:
https://.com/UE4-//wiki/How-to-add-to-your-project
Hey
I just added in the new files of the Project plugin which is said to support 4.18, but as I did so I’m not able to open my project anymore. I get the following error message: Screenshot by Lightshot Though I do have the .dll correct files in the right place! If I press ‘yes’ it gives me message: Screenshot by Lightshot (I added the screens as attachments if you don’t trust links, which I can understand although is from a safe site called prnt.sc)
Is a problem on the server-side? Or am I the one doing something wrong? It’s my first time updating Project to a newer version after all.
Any help would be greatly appreciated!
Sincere greetings,
Use a project for a game
I really like the rendering ,buoyancy and very simple to use ,thank
https://image.noelshack.com/fichiers/2017/46/6/1510997288-ftyfghfgh.png
Any news on when might be remedied? Or how we might remedy it ourselves?
I appear to have fixed the compile error for myself. When installing Visual Studio 2017 Community, you have to select “Game Development with C++” in the big Workloads section on the left, then make sure “Windows 8.1 SDK and UCRT SDK” in the Summary section on the right is checked.
If you’ve already installed VS and don’t feel like reinstalling it just to check that box, you can get the 8.1 SDK as a standalone from Microsoft here:
Obviously, I’m on Windows 8.1, so worked for me. Your mileage may, unfortunately, vary.
If you don’t have VS 2017 Community, you can get it here:
I’m looking at actual waves. Finally. It’s beautiful. Thank you, and !
I also have that compiling error; unable to open the project. Anyone got a solid solution to / is using 4.18 experiencing ?
4.18 version is working just fine for me : VS 2015 update 3 .
something to check :
.target.cs and .Editor.target.cs should look respectively like
using UnrealBuildTool;
using System.Collections.;
public class OceanProjectTarget : TargetRules
{
public OceanProjectTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange( new string] { "" } );
}
}
using UnrealBuildTool;
using System.Collections.;
public class OceanProjectEditorTarget : TargetRules
{
public OceanProjectEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.AddRange( new string] { "" } );
}
}
Hello,
I’ve been trying to add buoyancy to a static mesh object but can’t seem to quite get it. The tutorials I have been following are not up to date with the latest version of the project.
Can someone walk me through the step on how to add buoyance or link me to an up-to-date tutorial?
Thanks
Hey man, just been trying stuff. Its super cool.
Was wondering how you are doing the underwater in the demo scene. Especially the part where it actually splits underwater look proerly if camera is halfway in water. It uses the exact surface of the water.
I tried to replicate that in an own scene using your BPs but nothing happened. Do you have like a documentation for stuff?
Other question, is the heightmap based modulation only for the Ultra material? if I have an Island and I want waves hitting shore from all directions. How would I go about it?
Anyone having troubles with 4.18.1 and plugin? Are the drawing troubles from 4.17 fixed?
I was wondering exactly the same. I already tweek it and tried several things but can’t reach that underwater effect.