How do I import into a project I am already working on?
Hello,
I would like to animate the Global Wave Amplitude ( Manager) in the sequencer. I guess it is possible but didnt find it for the moment.
I seen the variable in the BP_Ocean but it is not exposable to cinematic. I added a new variable that I multiplied with it. I seen it has an influence but I still can’t animate it.
What is the good workflow to animate the wave amplitude in sequencer?
thank you
How do I import the into a project I am already working on?
Hello is article that explains the mathematical principle of the waves cannot be accessed.
The link cannot work
Anyway to simulate beach waves properly? or at least change the direction of the waves within an area to go towards the island?
There’s a setting on the object for the terrain heightmap, I believe if set it’s used to calm down the waves at beach areas.
Hi, first, thank you so much for great plugin and the work by all of you. The shader looks really beautiful.
Currently I’m going to try a night scene with the Plugin. But I have the problem, that it looks like (oceannight3.png).
I photoshopped picture to show you what I want to implement.
My question: Is it possible to change the settings in BPs like my photoshopped pic?
I tried a lot, tried to change BP Params, tried to change inside of materials. But I could not hide the shine at the horizont.
Please help ^^ I dont know what else I can do.
And again, thank you so much for great Plugin.
Best regards,
Dom
Hi, first, thank you so much for great plugin and the work by all of you. The shader looks really beautiful.
Currently I’m going to try a night scene with the Plugin. But I have the problem, that it looks like (oceannight3.png).
I photoshopped picture to show you what I want to implement.
My question: Is it possible to change the settings in BPs like my photoshopped pic?
I tried a lot, tried to change BP Params, tried to change inside of materials. But I could not hide the shine at the horizont.
Please help ^^ I dont know what else I can do.
And again, thank you so much for great Plugin.
Best regards,
Dom
Hi! Tested new for UT 4.17 and find problem that Wakes that generates after boats does not works fine(((
I think it cause modification of water… earlier in 4.15 Harpoon stucks in waves, sometimes… now it does not happens) but wakes works not fine(( And looks it somehow goes over lifespan time … bp_wakes… just destroying afrer creation…
Hi, when I try to apply the caustics the editor crashes. It’s a widespread problem or just mine?
Hey, I’ve also got to say thank you. plugin is amazing
Any transparent material that I look at in front of the is getting masked by it. Is there something I can do to fix , or is it just part of how the shader works?
Thanks again.
Updated project to Unreal Engine 4.18
https://.com/UE4-OceanProject/OceanProject
Oh, btw, it might be worth saying that I usually have trouble tracking issues in here. It’s usually a good idea to post the there (Sorry about that, guys!)
And, of course, if you managed to fix a bug, please, send a Pull Request (PR) to . would be very helpful to improve the project!
Screen Splash Effect: hi you might be familiar with the screen splash distortion effect when your player goes underwater. Right now im getting it above water! I have a huge map, literally 20 miles across but mostly just wide open . Since I noticed the location of objects (details tab) is some really weird locations, i started by selecting everything in the Island Map world outliner and changing all location coordinates to 0,0,0. So, when I press play and I get constant screen splashing effect I thought I could turn off underwter swim volume or maybe just set the Z coordinate for that 1 actor back to -43000. But everything I try does not work. If you have some ideas let me know please!
Why the 4.18 version file is bigger than 900mb? i cant download from , the download is stopped and is not possible resume, any other way to download it? thanks.
Anyone have any suggestions for using to create relatively calm water for an outdoor pool?
I’m in 4.18… liking the ! But having exactly the same as Dihydrogenmonoxide43 above
The stencil seems to be completely masking translucent objects in FRONT of the … including particles, like the water splash from the cannon balls.
It seems it depends on the position of the camera. I cannot explain why it behaves like but it’s a clue. (maybe a solution would be to disable custom depth on plane when camera is outside?)
hey … yes it does depend a bit on the position/distance of the camera: I’ve futzed with it for a day or two but got nowhere due to lack of skill. I do believe it is an of one translucent thing on top of another (including fog), and/or maybe something with the depth stencil
By the way how have you done to use it in 4.18?
Sorry I can’t help, but it just downloaded the zip file from GitHub, it auto-rebuilt a plugin or two, then launched first time… couldn’t have been more straightforward.
Hi! Tested new for UT 4.17 and 4.18 and find problem that Wakes that generates after boats does not works fine(((
I think it cause modification of water… earlier in 4.15 Harpoon stucks in waves, sometimes… now it does not happens) but wakes works not fine(( And looks it somehow goes over lifespan time … bp_wakes… just destroying afrer creation… Any help??? That all heppens on Island map!
I am getting the following error when when i try to launch the packaged game, anyone had the same?
Hi, i download last version (4.18) but ambient light is very very low, objects looks very dark, if i up the skylight intensity looks better but the water reflects a very high color near to white, any way to fix ? thanks.