[Community Project] WIP Weather & Water Shader

So is there anyway to use per-poly collision for everything but physics?
Have the simple convex geometry for physics, and everything else collides per-poly with certain elements of my ship?

Cause the kind of collision system needs for the physics to work properly is not compatible with the kind of collision that players and props need to collide properly with the ship.
I either need to use both for different situations, or have 2 different convex collision sets.

Or the system needs to be able to pitch, roll, and the ship without a collision model or even without physics.