Sorry, that’s something I have been meaning to do (create a 4.6.1 version of the project with the plugin on ). From the link in your post it will be MUCH easier to use that project as a base, but with the plugin version that is not necessary.
Are you able to upgrade to 4.7? I will need to re-create the project with the plugin for 4.6.1, was planning to do that over the weekend before all the plugin issues. I will try and get to it over the next couple of days.
Hey running into some issues with the Buoyancy so if I make a pole in the water with only two test points and assign one a +1 and the other a negative 1 the object will float in the middle and not toss or turn to the negative facing the bottom like it should. If you could build it for me and test to see if my version of the project is corrupt that would be great
Just realized the caustics and day/night cycle, swimming have all been implemented. Cant wait for weather the lightning asset is soo beautiful. The night time is so realistic too. I dont need to design a level I’ll just use your setup for the lol.
No crashes, amazing performance, looks beautiful. Ahhhh.
So is there anyway to use per-poly collision for everything but physics?
Have the simple convex geometry for physics, and everything else collides per-poly with certain elements of my ship?
Cause the kind of collision system needs for the physics to work properly is not compatible with the kind of collision that players and props need to collide properly with the ship.
I either need to use both for different situations, or have 2 different convex collision sets.
Or the system needs to be able to pitch, roll, and the ship without a collision model or even without physics.
Fantastic news. My friend and I have been working on a branch off of 's oceanDemo and we have implemented both caustics and fish AI!!! Check it out on (The underwater dev branch). And screenshot below for proof.
Testing out the underwater dev branch now, may be more of what we need to build off. Think bringing your periscope up and seeing the yellow submarine fly by as an easter egg hah.
Edit: The caustics and vignette look great and the fish are nice I’ll have to see if I can keep the perforamnce up on 16 tiles. It instantiates so many fish as it is on 1.
Your making a ship that people can walk on right? I had to create my own custom collision setup for that to work and its a pain, but it works.
Yep. I hope the fish AI becomes a part of the branch that can be used or not that would make it great for no worrying that youll fall behind elses updates and viseversa.
I’ve been following thread for quite some time and wow, you guys are insane! (in a good way :D)
Are there any changes to the skydome as well or is the same like before?
It is pretty close to the way it was before currently, with some minor improvements. However since I have some extra help with the I was thinking of giving it an overhaul, adding in some of the features listed on the Trello board. In order to fully implement the Beaufort scale it would be ideal to control both the weather and , but I will keep them separate enough to be used on it’s own for those who prefer one or the other.
So expect some changes coming soon to the weather side of things soon!