[Community Project] WIP Weather & Water Shader

Thanks, the material in use is M_Ocean_Ultra"

I’m actually trying it again with the default Project on the “IslandMap” and UE4.18.3

There’s no visible wake behind “BP_Fishboat”, although Shadow Complexity view (F5) shows that the actors for the wake get spawned. I think it’s like that since UE4.16

BTW, if you change the base color of the wake material to a plain red, and the opacity to 1 you can see a slight darker shadow in the water, so the material itself is really there, it’s for some reason just almost invisible…