[Community Project] WIP Weather & Water Shader

I sent you a PM :slight_smile:

Oh wow I didn’t realize you were making an FFT , that’s ! Looking forward too it, I will be a day one buyer, and I know a lot of other people will buy it too!

We could maybe find a way for people who buy it to use it seamlessly with project (instead of the Gerstner waves) if you want. That was what we planned to do when had started working on one a while back, he too was planning to put his on the marketplace, but hasn’t worked on it since last fall. Can’t wait to see what you come up with!

Hi everybody,

is anybody else having problems with the ā€œwakeā€ material too? I think since updating to UE4.17 (or maybe 4.16) the wake is almost invisible. I’ve played a bit around with it and I think it has to do something with the wake material’s translucency, but so far I wasn’t able to determine what’s really causing it’s invisibility.

Maybe somebody else here already found a solution?

There is an opacity value for the wake material which you can set. Probably it looks good for the original colors found in the project, but you might need to tweak it when the colors are darker or lighter.

Check-out my discord server using the link found in my signature. Support and also gamedev chat with people :slight_smile:

@MagicBlueFrog No news from Epic about the. I have created the bug report and sent a project download link. We have to wait a bit more I guess.

I know, that was one of the first things I’ve played around with. But for me the wake doesn’t even show up in a fresh, untouched " project". Although by looking at the shadow complexity (F5) during gameplay it’s visible that the actors for the wake get spawned properly…

I need to look into . I didn’t play with it much because the project I have applied didn’t use the .

I’m working on the project right now, can look into it too :smiley:

@anonymous_user_af84fc61 Which material are you using? Is that the Opaque material?

Thanks, the material in use is M_Ocean_Ultra"

I’m actually trying it again with the default Project on the ā€œIslandMapā€ and UE4.18.3

There’s no visible wake behind ā€œBP_Fishboatā€, although Shadow Complexity view (F5) shows that the actors for the wake get spawned. I think it’s like that since UE4.16

BTW, if you change the base color of the wake material to a plain red, and the opacity to 1 you can see a slight darker shadow in the water, so the material itself is really there, it’s for some reason just almost invisible…

@are u working or planning to work on the volumetric clouds please ?

u have just made my day with the trello cards morning :slight_smile:

Yeah I can see what you mean, it’s doing pretty much nothing at the moment… I’ll keep working on it today and see if I can figure out what’s going wrong, probably a material setting, but will let you know when I figure it out! :slight_smile:

Yes, Trello is back! :slight_smile: Still needs a lot of cleanup, but it’s somewhat usable now.

Once I finish getting the project into a clean and (as close to) bug free state as possible over the coming days, yes I will be working on it. I can’t promise any time frame right now, but it’s very high on my list as many other features depend on it, so I hope to have more news on it soon.


is probably overkill, but I started to set up a little Discord server for people to get help with the project and share ideas/code a couple evenings ago, is anyone interested in something like that?

is a great news !

Alright I guess I will just post here and see how many people are interested, easier than waiting for a reply here… :smiley:

Click here](Discord) if you want to join the new Discord server!

sorry for the noob question,but what is discord thing?

i have clicked the link and gave me some sort of chat room where i cannot post messages …;p

You need to click on the channels at the left, like the lounge where ppl chat more… you can basically type in and people will respond… we saw you there, but you wrote nothing when we sent a hello

Hey guys,

thread is becoming a bit unmanageable now that it is 63 pages, 2500+ posts. thread was started in 2014 and there are many posts here that discuss features and issues that either no longer exist, or have been changed so much the information posted is incorrect. So I would like to know your opinions about how to proceed.

Here’s a quick poll I whipped up:

If a new thread is created, thread would be locked so no further comments can be made, but all posts will remain untouched. A link would be provided in the first post on the new thread back to here for reference.

I also would like to move discussion over to the Community Content & Tools section instead of Work in Progress. is of course still a WIP project, but has enough features to warrant the move.

Thanks for your input!! And don’t forget to join us on Discord if you need any help with the project, or just want to chat. :slight_smile:

@MagicBlueFrog I got the bug listed now at link: Unreal Engine Issues and Bug Tracker (UE-59149), so it was indeed reproduced by the dev team and is on the track for a fix. It is useful for to help out by going to the and vote it for more attention for a fix.
​​​​​​​

Great work, thanks! I voted it up. Seems like a pretty serious bug, hard to believe it went unnoticed for so long.

Lets hope more ppl vote on it to get it the status is deserves. :slight_smile:

Thanks a lot! :slight_smile:

Update: I think I’ve found the problem already, The ā€œTranslucency Sort Priorityā€ of the wake was too low, it was set to 0 for both the plane and the wake mesh, so the engine didn’t get the order right for rendering, and rendered the plane on top of the wake plane. By giving the wake plane a higher Translucency Sort Priority" than the plane the problem is solved. :slight_smile:

See also .unrealengine.com/en-us/…o/Transparency at the bottom for more info on topic