[Community Project] WIP Weather & Water Shader

It seems it depends on the position of the camera. I cannot explain why it behaves like but it’s a clue. (maybe a solution would be to disable custom depth on plane when camera is outside?)

hey … yes it does depend a bit on the position/distance of the camera: I’ve futzed with it for a day or two but got nowhere due to lack of skill. I do believe it is an of one translucent thing on top of another (including fog), and/or maybe something with the depth stencil

By the way how have you done to use it in 4.18?

Sorry I can’t help, but it just downloaded the zip file from GitHub, it auto-rebuilt a plugin or two, then launched first time… couldn’t have been more straightforward.