Hi all, inspired by thread I’ve been working on my own water shader along with a blueprint powered rolling wave system in UE4 made entirely with a material function that generates the needed vector displacement for wave-like geometry from a flat plane:
https://thumbs.gfycat.com/TartOfficialGrunion-size_restricted.gif
It’s my first time doing anything water related and the mechanics are still a bit off/there’s some clipping issues from time to time.
There’s more info here
Also a short demo:
UO0LHFV69ac
I would love to see animated waves rolling on the beach in the community project one day too so if I can help out in any way just let me know!
Wouter Weynants