Hey no worries! I know you aren’t complaining, project doesn’t have the best (or in most cases any) documentation so no need to feel bad about asking questions, I’m happy to help!
Because recapturing the skylight is expensive, I set it up to only capture every x seconds/minutes, by default it’s 10min I believe, and also needs to be enabled in the Atmosphere section of the details panel. It’s enabled by default in the demo project, but isn’t done by default in the blueprint.
So check that first, if it is set already then there might be a bug. I’m away from my computer at the moment so can’t double check, but that should work when enabled.
I’m working on a way to blend together multiple maps (captured from your game world at set times) that will eliminate the performance drops caused by recapturing the skylight, but more on that later.
Hope that fixes it! If not let me know and I’ll see what’s up.