Hey guys, long time no see 
First, I’d have to agree on the poll… About theme, maybe it’s me, but when you said RTS (instead of civ building for example), I thought of like a strategy game where there is building involved, but also attacking each other etc… Like Starcraft II, Warcraft III, AoE, AoM, Red Alert 1/2/3, etc… Maybe I’m wrong for thinking about that in that way, but that’s what RTS resonate to me… So I think if everyone else agrees on this, perhaps we should ditch the theme poll, it only makes stuff confusing… and after all, if we want to create a generic RTS framework, it should have all the aspects instead of just and only building like building civilization/city sim…
@
Not sure myself either, but I think something perhaps ‘city building’ -> Sim City, and ‘civilization’ more like building a village and then progressing it, but in a sense that would be the same, just set back a few hundreds of years back (ie, we don’t have ambulante/cars/road instead we have herbalist camp/cart wheel/stone road…
)
@
That looks really interesting, could you share a few pics of it, like example of it for setting up some basic building… and can’t we make our character worker and start from there?
@
I agree, but this project really lacks organization so far… The way I see it now, it’s more of you can do something for it whenever you feel like, which obvious slows down the progress but then again, as it’s totally free and of no real benefits for the creators instead of getting experience I can see why it is the way it is right now…
Perhaps the next big step would be getting ourselves to somewhere we can chat/talk more in real-time… That should speed up the progress of it, and make the whole working together feels more like…we are working together… What you think? Skype group, some chat channel of some sort… etc? 
EDIT: My dad is a designer of some sort… If you guys want, I can ask him to do a image of a HUD… But the problem is, I have no idea how you guys want it… I can show him a picture of some strategy game and say to him do something like they did, the problem is I don’t know what game picture to show to him… Can we collaborate on this? The faster we do this, the faster we can have HUD rolling (at least the basic version of it)…
Also I’m not too sure how the HUD works with changing dimensions of the screen in-game? Do we have a giant, vector-based HUD image and we scale it down appropriately or we have multiple raster-image versions of it and assign one of them to the game in run-time based on resolution? If second, what amounts and of what size do we need HUD images to be?