Easiest workaround would be to combine all the sub-meshes before unwrapping, so that it’s one model, instead of several.
Great work so far guys! Been keeping an eye on this for a while and it’s really progressing along.
Easiest workaround would be to combine all the sub-meshes before unwrapping, so that it’s one model, instead of several.
Great work so far guys! Been keeping an eye on this for a while and it’s really progressing along.